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  • Essay / The Effect of Media Violence on Child Abuse

    Table of ContentsNeeded Evidence Returns to ResearchTalk About the StatementViolent Media MessagesMichel BouvetAdvertising Agency: Advico Y&R, Zurich, SwitzerlandAdvertising Agency: Duval Guillaume, Belgium This essay will explore many different things to do with children and parents and how media impacts them. From watching music videos, games and movies to seeing if the content can impact the child's behavior and seeing how parents can monitor their child's behavior to provide the best way of life. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an original essay Gaming is a big part of some kids, teens, and adults, and it's still shooting games that are most popular with kids aged 12 to 12. 17. This quote supports my view on people's actions, I know it's the most extreme, but I feel like you have to know this stuff to understand what could potentially happen. 97% of children play video games and 85% or more of the video games they play contain violent content. Games such as Grand Theft Auto, Manhunt and Call of Duty are and were popular. Even games like Pokémon Go allow you to battle with other players. And this game is aimed more at the younger generation, but it still encourages you to fight. “Young people may become more aggressive after watching violent television programs or video games” (Andalo, 2005 p1). There are many concerns about the way children are raised today. The video game scene is a huge platform for children to be influenced by violence. Age-restricted games have very violent or gory content, strong language, and possible nudity, which is unacceptable for the younger generation. Watching this type of content often enough can make it more likely that a person will behave aggressively or violently, be less understanding of the needs and feelings of others, or be more fearful of their surroundings. Need evidence return to research This type of content doesn't always show what would happen if people behaved violently in real life. This can mean that teenagers don't have a realistic understanding of what happens when you're violent in real life. There are many consequences at the end of all this. expand the consequences for the person who committed the crime to think of the victim. Researchers from the University of Birmingham […] said parents and guardians should be as careful when exposing their children to violent images as when keeping them away from dangerous chemicals and medicines. the house. » (Andalo, 2005, p1) Talk about the statement In some sense this can be good and bad, but it's just how much you expose your children to this kind of content. Just as you would limit certain foods in your child's diet that might be bad for him, you should do the same when letting him watch certain videos and play certain games. Because it might educate your child in the wrong way, which could have a negative impact on his or her health. impact on their lives at a later date. "They found consistent evidence that young children who watched television and movies and played video games with violent content showed more aggressive play and behavior. There was a definite 'small butsignificant”, which was particularly relevant for boys” (Andalo, 2005, p1). The evidence was less consistent when considering older children and adolescents and long-term effects across all ages. attitudes towards violence from a very young age. Although televised violence is the one that has been studied the most. People are discovering that other media platforms impact children and teens in different ways. From media violence, learn to act aggressively towards other people around them. They will be taught to use violence rather than self-control and to walk away from a situation so as not to cause conflict. (Tompkins,2003, p1) Additionally, children who see violence in movies, TV shows, or video games may become more fearful and view the world around them in a completely different way than they normally would. they should do at this age. reference They could see the world as a scary place. for example, a video game as close to real life as possible is Grand Theft Auto, a free-roaming game in which you control the actions of a character. Things like doing drugs, stealing a car, and killing people. From my own experience, it is a fun and addictive game. But it's not the only game that consists of this type of violent content. So it may not be obvious right away, but children may not act violently until adolescence and early adulthood. It has been argued that the media can have some form of impact on someone's actions. The example below represents the most extreme cases, but these extreme circumstances should be noted to show people what this could possibly lead to. first-person shooter video games, according to reports. This detail in the rampage story has led many people to worry that violent video games could negatively affect their own children. evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect as well as decreased empathy and behavior prosocial. Anderson also states that playing violent video games such as first-person shooters or free-roaming games can impact a person's aggressive thoughts and feelings. Personally, I think young children are more likely to absorb this stuff because they are always learning and incorporating new things. The most popular games to date are Grand Theft Auto which I already mentioned and Call of Duty and these are purely violent. games that could impact a child's thoughts and feelings. this is related to the case above regarding the 18 year old playing first person shooter games. Other researchers, such as psychologist Christopher J. Ferguson, have disputed that violent games harm children. although much of his own research yielded very similar results to Anderson's. Ferguson says the lab tests haven't translated to the real world. He also claims that much of the research on violent video games has failed to control for other elements such as mental health and family life. Kids who are already exposed to these kinds of things just chose these kinds of games because it's a way for them to focus their thoughts and emotions in a game rather than in real life, like on the street. In this case, I agree that young children can play violent games to some extent, provided they aremonitored. The way I feel about monitoring this is keeping video games and computers on TVs out of kids' rooms. I think if you keep their stuff like that in a more family room like the living room. you can monitor and supervise what your child does on these different media platforms. This item may appear in the creative response section, not a substantive study, as it is your opinion. Examine media side effects: aggressive behavior toward other children; respond to your parents or teachers; eating unhealthy foods; smoking, drinking or using drugs. "You will not be able to avoid all exposure to violent media" (common sense, 2016, p1) There are different media platforms all around you and it is very difficult not to see it. Media platforms will always try a different way to capture the attention of the audience, from children to adults, there will always be things that attract us, as humans. But when you're at home, as I said before, you have a lot more control and you can monitor yourself or others based on the amount of media content you consume. Research shows that children who are parents frequently manage their media consumption and make quality choices on their own. » In a dark bedroom, a copy of Smash Hits lies on the bed. The cover depicts the Spice Girls: each holds their hands in front of their face. As the camera pans there, a man begins to speak. The quilt moves when something moves underneath. “Not a word to anyone,” he whispers. 'It will be our little secret.'' (The Guardian. 1999 p1). This is the explanation of a Society for the Prevention of Cruelty to Children (NSPCC) which wants to make people uncomfortable in order to make them act. This is about the use of shock tactics which could play a role in my own practice to raise awareness of violence in the media and how it can affect children. Personally, shock tactics would make me think twice about something, but on the other hand you have to be careful in how you execute this, you don't want to scare people. This will change depending on the audience you are focusing on. For example, shock tactics on a child might not be as necessary as if your audience were adults. Violent Media Messages Media violence can occur in a music video, film, television show, etc. There are a lot of practitioners that I like who don't. This has nothing to do with the style I chose. but I look at all types of artists for inspiration to improve my style and what concerns me as an artist. I'm most like a fine art graphic designer and textile artist because that's my preferred medium. I want to combine these two mediums to create something that is eye-catching and different from the norm. I feel like it's a good way to attract the audience to my chosen topic. I would like to create a small campaign to spread a message and information on my topic “Does violence in the media cause violence in children?” » This will involve creating posters, flyers, large-scale banners and possibly social media pages. Because I haven't run a campaign, I need all the inspiration I can get from other practitioners. First, I'll look at some examples of campaigns that immediately caught my attention. Paula Scher is a major icon in the graphic design industry. She created artwork for a campaign for the New York Public Theater. I was immediatelyattracted to the vibrant colors she used. the bright yellow is enough to grab anyone's attention, which is something to consider when thinking about the audience I'm trying to attract. And I feel like that's very important when putting together my little campaign. As you can see these little billboards are a great way to attract the attention of walkers of all ages. The bright yellow really stands out against the building behind it. There were similar models, but created in the form of posters and leaflets. Additionally, I asked my girlfriend what she thought of this photo, and she also mentioned the vibrant color. Additionally, the fact that there are three posters lined up indicates that this could be quite significant rather than if there was just one poster on its own. This is a piece of art that attracted me and I found this work on Pinterest and it said it was by Chandesh Tk. Similar to this one, the colors really caught my eye when researching different campaign styles. Another thing that caught my eye is the image on the right, Creating products is also something that interests me, which connects to the textile side. I think it's a great way to get your message across. People will ask you about the t-shirt or bag. Michel BouvetMichel is another graphic designer that I was looking to inspire my practice. He produces numerous works for public institutions: theaters, operas, museums, festivals, dance companies, orchestras... and for publishers in France and abroad. Like many artists who have a particular style, Michel has a range of different styles depending on the task at hand, whether dealing with a poster or a book cover, his style changes. As you can see with the two examples I chose, the one on the left is a poster based on photography and typography combined with it. And the one on the right is simpler, more pattern-based block colors. I feel like I can really draw inspiration from him with my ever-evolving practice, which I think makes it more up-to-date and up-to-date.Advertising agency: Advico Y&R, Zurich, SwitzerlandPeople are complain about some ads as an obnoxious way for corporations to invade our lives. A well-designed campaign or advertisement will stay in your mind long after you see it. I think a visual campaign, rather than just facts and figures, has a greater impact on the viewer and also makes them aware of what is really happening in the world. It draws this image in your mind that will stay there for a long time. The title of this piece I chose is “Torture Victims Are People Like You and Me.” Visually, I think it's really well constructed and clever in meaning. way it will attract people's attention. Around 35 million people use public transport every day. Having this advertisement on the back of the bus will attract many passengers. The number of eyes that would have seen this campaign is considerable. I also think it's clever because it puts the person in the seat and makes them the victim. Take this into account when I think about how I will run my little campaign. I feel like I'm in public places that are used regularly, like Hope cafes, buses, shops, etc. Advertising agency: Duval Guillaume, Belgium This is another way of creating a message. similar to the first involving everyday events such as shopping. “Plastic bags kill” is a very strong message but true in fact and it is us who kill when we think about it. The person carrying the bag appears to kill the animal using.