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  • Essay / Main Ideas of the Novel Ready Player One

    Set in the dark future of planet Earth, the first player, Wade lives in "the stacks" of Oklahoma City. Stacked RV towers up to 24 units high, from the stacks and its home. As the global gas crisis continues and more and more people are forced to live on government food stamps to survive. Wade sleeps in the laundry room of her unit with her heartless aunt and the dirtbag she's currently dating, along with 2 other families. As a poor orphan, he has no choice but to stay. His only escape from his unhappy life is OASIS, the virtual reality video game that has consumed the majority of the world's population. He participates in gaming every day for school, social activities, and leisure, and most recently, he is seeking the prize in a competition that will lead him to game creator fortune. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get the original essay The OASIS has been a part of Wade's life since childhood. Her mother used her as a tool to keep her busy while she worked to support them. Now he uses it mostly to go to school, hang out with his best friend, and to chase the world's biggest prize: the "Easter egg" hidden in the game by the billionaire creator, which leads the winner to his fortune. The user accesses the OASIS using the visor and haptic gloves. To create an account, you sign up using your email and retinas. Each connection is activated by a retina scan, then the haptic gloves track your actions in real time. The OASIS appears to be a more advanced version of the pre-existing gaming system called Oculus Rift. This is a similar concept but still in its early stages of development. The Oculus visor extends from one side of your peripherals to the other in an attempt to give you a total immersion experience. OASIS projects the decor directly into your retinas to fully immerse you in its universe. Oculus Rift lets you play video games using a gamepad similar to the X-Box. The OASIS allows the user to truly experience and participate in one of its thousands of worlds. Especially since it only costs a quarter to create an account, we understand how almost everyone in the world has integrated the OASIS into their daily lives. Ready Player One is very similar to The Hunger Games trilogy. They both take place in a dystopian type future where the majority of people are poor and struggling. Both stories have major competition but with two very different goals. The competition in Ready Player One involves searching for a virtual Easter egg in the OASIS that leads to the fortune of the game's creator. The competition in Hunger Game involves trying to escape the game alive. Both of these stories focus on the importance of perseverance and determination. I think Ready Player One made me think of the trilogy for these reasons and also because of the message they both convey. These two stories give us a good idea of ​​what our future could look like if we don't actually start trying to make a difference and solve our problems. If we don't stop caring so much about what's happening on our favorite TV show and start caring about what's happening to the Arctic ice caps, then maybe we can avoid a situation like The Hunger Games. If we focus more on healing an enemy's hit point and not healing the environment, the environment can end up looking like something straight out of the mind of Ernest Cline. The fact is that weWe need to start taking our problems seriously, otherwise these popular fiction novels will turn into non-fiction history books very quickly. The plot of Ready Player One is built around the OASIS creator's "Easter egg hunt." James Halliday has hidden three keys, which open three doors, which will lead whoever finds them all to his multi-billion fortune. Halliday almost never spoke to the media, even during the initial release of OASIS and throughout its journey to where it is today. In the years before the competition was introduced, no one had seen or heard from Halliday for years. His partner hadn't spoken to him in years and just thought he was making a new game. According to the partner, Halliday was always trying to make new games and new things. No one could have ever predicted something of this magnitude. Cline's character is very similar to that of a recently deceased person. Steve Jobs was a man whose accomplishments relatively mirror those of Halliday. Jobs created what is probably one of the most widely used electronics brands today. Apple Inc. also started small, but has grown into a global company that has its grip on most of the world. Halliday's company, GSS (Gregarious Simulation Systems), started in his partner's basement and is now a staple in most people's lives. Jobs was always looking for new ways to improve the company, always thinking outside the box. This is what led to him signing a three-film deal with Disney, thus giving us Toy Story. Although it took four years to complete, Jobs' creation of the globally popular film led him to create Pixar Animation Studios. Halliday was also always looking for ways to improve games. Always inventing new games and pushing the limits, he opened a new path in the world of video games; a path that leads to the OASIS. The virtual reality simulation was unlike anything that had come before it. Jobs was an extremely creative man, as was Halliday. Unfortunately, I wasn't alive when Steve Jobs became famous, when the world really began to know him, but according to Lesley Phillips, "Steve Jobs would definitely do something like that." The English teacher refers to the "egg" Halliday hid in his game. She thinks Jobs probably would have done the same thing if he didn't have heirs like Halliday. This book is impossible to put down. The characters keep me in suspense and force me to root for them. The story and concept are so interesting that they make the book almost as addictive as a real video game. Excited barely describes my feelings about reading the rest of this book. The second section of this story took a turn for the worse; at least for our heroes. Many people died in this section and all at the hands of the “Sixers”. Also, the love story between At3mis and Parzival is also dead. A lot of things happened in this section that we didn't expect. In the first section I said that I was excited to continue reading the rest and that I think my high expectations were met. Cline takes a few pages in this section to describe Wade's current living conditions. He rarely leaves his haptic immersion chair; it is supported by 2 robotic arms, which rotate the chair on all 4 axes. In fact, the majority of its room was taken up by the latest and most complex electronics. Its immense immersion platform, completed by an odor emitting tower and its high-end visor.Essentially, the entire description of his life in a small futuristic apartment is reminiscent of the humans from Wall-E. The characters in this film evacuated the land after leaving it overrun with garbage. They all live on a gigantic spaceship where they do nothing but sit on their floating chairs, eat, and stay connected to their holographic computers. Whether they're video chatting with others or watching a show, humans never leave their chairs or the online world. This is quite similar to most of the shooters in this story. Especially the “Hikikomori”, the Japanese who have become so locked into the online world that they have never left their rooms. Known as the Missing Million, they have a lot in common with the inhabitants of Wall-E who lack real life and social interaction, much like the hikikomori. Another thing these two stories have in common is their primary source of nutrition. Every morning, Wade drinks a can of "Sludge," a drink rich in vitamin D that gives him the nutrients he doesn't get while staying indoors. Wall-E's people drink all their meals in "Big-Gulp" sized cups. Both versions of the future of humanity involve us becoming so lazy and so involved in the Internet that we no longer cook, we just drink. Just put anything with nutritional value in a drink and that's what future meals will look like according to these stories. Both of these stories also feature corporations that have a strong hold on the human population. In Ready Player One, this company is obviously the GSS, while in Wall-E, this company is "Big 'N Large". They own practically everything in human life, putting their mark on the enormous jumbotrons that are plastered on every meter of wall. As a reader, I am very angry at what Wade has become. He became self-centered and let fame go to his head. At first, he was so focused on his quest, even though he had no way to explore the OASIS for clues. Now that he has all the equipment and gadgets needed to push forward even harder, he got overconfident and fell behind. He also fell in love with someone he met online, which is understandable, but he let that ruin his friendship with Aech. He and Aech had been almost inseparable for years, but as soon as a cute pretend comes along, he abandons his best friend. In my books, abandoning friends for partners is the worst thing in friendships. There is no reason why the people who have been there for you should suddenly take a back seat to what is likely just another passing face. And when Art3mis drops the breakup bomb on him, he finds himself with no friends and no one to talk to other than his support software. But I think he understood what was going to happen, he doesn't know Art3mis as well as Aech, but he put it aside anyway. I think Aech made the right choice in cutting Parzival out of his life, especially after Wade said what he did about the copper key. Aech ended the friendship by paying off his “debts” and I think that was the best way possible – to the point with a side of attitude. Plus, karma really hit Wade in the face when Sorrento beat him through the Jade Gate and to the Crystal Key. I don't want IOI to win either, but it got him back into the action of trying to solve the puzzles. The section of the book was interesting, don't get me wrong, it had a lot of twists and turns, I wasn't ready. because it's as if Sorrento became leader of the scoreboard, but it also made me very sad. It opened my eyeson everything the sixers are willing to do to win the contest. They killed everyone in Wade's pile, they're still looking to kill the High-Five, even after breaking into Daito's apartment and killing him too. The Sixers are ruthless in the OASIS and in the real world because they know that the best shooters probably can't hold their own in the real world. I'm still excited, but now also nervous to see the end result of this book. The final section of the book took me on a journey through the twisted mind of Parzival and his elaborate and dangerous plan to win the competition. Once he passes the second door, he quickly solves the puzzle to gain access to the third door, but only to encounter the entire army of Sixers and their impenetrable shield. This is where Cline really hooks the reader because Wade tells us he has a potentially fatal plan, but we don't actually find out about it until a few more chapters. Wade's plan involves him faking his credit account to be $20,000. debt to the IOI. For the next eight days, everything that happened to him was a pre-planned move. His arrest led to a contract that gave him access to the company's intranet software, which he then used a bug in the system to obtain 10 zettabytes of information about the Sixers. He could get everything they ever did; their original plans to kill Parzival and Daito, their current plans to kidnap Art3mis and Shoto, and most importantly live footage of the sixers inside Castle Anorak and whatever else they had currently tried to get through the gate. Although this plan was exciting to learn, I didn't appreciate how the author slowly gave us one piece after another. It was very confusing trying to follow Wade who was suddenly arrested and thrown into slavery by the IOI. But it was exciting to follow him as he worked his way into all the secrets of the Sixers. This made me feel less angry at him after his behavior in the previous section, because now he was doing something that could possibly get him stuck in the IOI system forever. But once he got comfortable with the software, he slowly began to break out of that prison. His escape was like a modern version of the infamous Alcatraz escape. Prisoners at Alcatraz were able to literally climb out of their cells using nothing more than a spoon. Yes, it took a lot longer than Wade's escape, but it's 2043, people no longer have to physically work as hard to get what they want. Wade was able to "uncover" himself by always making sure his surveillance cameras couldn't see what he was doing on his IOI hotspot. He then broke free of the surveillance devices and used a disguise to literally walk out of the IOI headquarters. Of course, his path was easier than that of the Alcatraz prisoners, but it was just as interesting to read about his strategies. After his escape, Wade met with Aech, Shoto and Art3mis to tell them everything that happened. Including the rest of his plan to take out the sixers and get through the final door. As they discussed the plan, the co-founder himself, Ogden Morrow, appeared in the room. He extended an invitation to all of them to come to his house to play from there. Og strikes me as the typical mentor we see all the time. In Morrow's previous description, he has a beard, which also gives him the appearance of typical mentors. An old wise man with great power; this describes Morrow as well as other characters such as Dumbledore and Gandalf. Even if it does not frame”.