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  • Essay / Video Games and Child Aggression - 799

    In today's video games, players can go completely off-script and massacre if they want. For example, in the new game Grand Theft Auto VI, a player is allowed to kill, outwit cops and steal, almost all of the missions themselves are based on violence. Video games are harmful to young children because studies show that children who play more violent video games are at higher risk of being aggressive toward others. Children do not yet understand the harms of these video games. From a very young age, what children see and observe influences them. Violence in video games brings out bad behavior in children. They don't realize that what they are doing is wrong because the media encourages such behavior. These games reinforce aggressive behavior in children who use such violent games. Steven F. Gruel, one of the authors against violent video games, says the games should be regulated. Today, almost seventy percent of children can successfully purchase these violent games. Most M-rated games allow the player to get away with unthinkable things such as murder, abuse, drug dealing, and countless other schemes (Gruel). These games make it seem normal to replicate such actions. The player is able to commit violent acts and evade the cops without any repercussions from the law. This gives children the idea that if they commit violent acts, they won't get in trouble. These violent games are rated for a reason. Their content is too violent for the child's mind. Mac Prensky believes that games help children learn. He says it encourages children to express themselves safely without causing physical harm. Children learn morality in justice, but also emotional conflicts. Presnsky says video games help children learn and play middle of paper...... Regulated. "Violence in the Media. Ed. Noah Berlatsky. Detroit: Greenhaven Press, 2012. Opposing Viewpoints. Rpt. Excerpted from “Amicus Curiae Brief.” Schwarzenegger v. Video Software Dealers Association and Entertainment Software Association 2010. Points of Opposite Views in Web Context, November 6, 2013. Prensky, Marc “Video Games Help Children Learn.” —St. Paul, MN: Paragon House, 2006. Rpt in Video Games Ed. : Greenhaven Press, 2010. Opposing Views in Context. Schaffer, Amanda. “Violent Video Games Are Linked to Mob Violence.” Ed David Haugen and Susan Musser. Detroit: Greenhaven Press, 2011. Opposing Views. really linked to violence." Slate. 2007. Opposing Viewpoints in Context. Web. November 11. 2013.