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  • Essay / Wii Nintendo: a new era of learning

    At the beginning of the 21st century, children were introduced to video games, but in recent years, due to the development of technology, Wii has introduced gaming technology based on movement. “Components of game execution were proportionally related to student learning in an assortment of games that spanned the spectrum of game characterizations” (Memmert & Harvey, 2008). Given that wellness is only one part of a physical education program, additional research should examine the broader educational capacity of development-based advancements. In particular, there is a reasonable absence of observational examinations due to video gaming in physical training on important skills that will improve students' potential to play the sport better. Technology has been developing at a rapid pace with the increasing shift in consumer demand. Wii Nintendo, as a video game manufacturer, has developed the most developed form of gaming console using motion-based gaming technology. As this innovation indicates, students invested more energy in physical action in the developmental game exercise, compared to usual physical training. Most children enjoy playing video games. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an original essay The development of such technology helps children to have fun and get fit by doing different physical activities. Critics believe it to be the greatest innovation in video games. Games and sports create very fluid and dynamic gameplay sequences in unpredictable and complex environments. But it has been observed that play continues until there is a stop in play or a pause and these may be single game actions with a large number of options (e.g. American football) or complex multi-level sequences (e.g. basketball, football). Therefore, not all of the elements mentioned above can be observed in every sport (Memmert and Harvey, 2008; Mitchell et al., 2006). Wii Nintendo has helped children to be more accurate in their decision-making skills and also increased their love for their game. Unlike other video games, Wii Nintendo tests the physical abilities of the player. The use of computer games centers consideration away from the previously mentioned developments, for example, the legitimate execution of a topspin forehand in tennis. This can be seen as both a positive and negative outlook for the student. As the game progresses, the ability of the recreations to coordinate this current reality context will also increase. At present, instructors should know that the amusement game components in computer games cannot be controlled directly by students. In this way, the student's ability to show particular elements, for example development off the ball, is limited. As an instructor, it is important to understand the constraints of computer games and their application in a school setting. Computer game arrangements as part of physical training should be valued as an asset and not as an option. Nintendo has ushered in a new era of learning. A researcher understood the positive impact of movement-based games on a student's ability to play physical strength sports in real life. This helped students to be more precise in timing and improve their self-help attitude. The author specifies that a person..