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  • Essay / Gambling and Games of Chance - 701

    Gambling has been a part of human existence since Zeus, Hades and Poseidon first had the experience of taking risks and facing all odds obstacles. It is the oldest game in which many play betting on properties, wealth and, at one point, a way to predict the harvest during a period of the year. The Chinese were among the first to take gambling to the next stage by developing tile games that were often played for entertainment, fun and money. In this case, “ethical egoism” would be a great illustration to implement its philosophy surrounded by ethical issues related to gambling. “Ethical egoism”, the literal meaning of “ego” comes from the Greek word for “me” or “ I”, and this notion is at the center of selfishness: I do what I want to do in order to increase my own happiness. and my own pleasure (Mosser, 2013). To begin with, gambling would be defined as someone who plays a game of chance for money and takes uncertain actions in the hope of an anticipated outcome. Winning or losing is usually decided by chance, especially gambling. The word is usually well defined by the nature of the addict; fixed by or resulting from habit. Although many believe that the cost outweighs the benefits, the theory of "ethical selfishness" truly reveals the true nature of the gambling problem. In today's society, people often gamble simply because it is what they want, in order to satisfy a feeling of liberation. , increase their satisfaction and simply because they can and no one should stop them. If you think about it, games of chance are games in which the outcomes depend, to some extent or entirely, on luck. The practice does not increase a person's chances of winning...... middle of paper...... their life, especially if the individual's money increases, but the consequences will be crushing. In conclusion, both theories help us reason that virtue and ethical behavior is based on what develops relevance or injustice from the effect of the act itself. Acts of gambling cause undesirable effects that delimit happiness and stifle morality. The existence of a moral absolute would be non-existent given that it neither achieves good nor legitimately maximizes it. The cause and effect of the game is overwhelming and should be avoided. It allows us to present certain identities which, in most cases, are created through participation. One manifestation of this approach is the argument that participation in certain gambling activities is more likely to result in problem gambling than participation in other gambling activities (Holtgraves, 2009).